Machine gunners and SMG wielders would occasionally disrupt things but battles were mostly won or lost in 2 to 3 shots as players took their time to make the shot count. (The German sniper can affix a scope to the Gewehr 43 that has a Picatinny rail on it, which I’m fairly certain didn’t exist in that era, New World.) I personally found the wide variety of bolt-action rifles led to a much slower and more methodical combat. The standard Squad Selection and Kit Selection screens I’ve grown used to are there, and the weapons stay mostly true to the period. Granted, I wasn’t in a full server but we had 4-5 players to both sides and what would normally be a fusillade of bullets was instead suspenseful quiet, occasionally broken by the crack of a rifle or the muted explosion of a grenade. What immediately struck me was just how quiet the match was. I selected the sniper role and dropped into game with the default loadout. I’m met with a multi-point domination map with wave combat that is classic Insurgency.
Loading the Game up from Steam I’m greeted with a simple title screen that grants me access to the usual Source-engine driven menus, Jumping into a server browser I find a few servers with some players on them, jumping into one puts me in Sicily on the side of the British. I’m a veteran of NWI’s first title Insurgency and enjoy playing the game with my friends in the gaming community, it’s an intense game that can be unforgiving, and I expect no less from Day of Infamy.
What started out as an Insurgency mod has transformed into a full-fledged standalone game built with Source Engine” Shortly after it’s reveal at the PC Gaming E3 Conference I was soon invited to the Closed Alpha of the game. The Steam Description of this particular title reads “Experience intense close-quarters WWII infantry combat, from the entrenched shores to the battered streets in Day of Infamy. Today (on the day of it’s announcement!) I’m taking a first look at New World Interactive’s “Day of Infamy”.