Q: Will the world be as interconnected as the first Dark Souls? Yes, and from what I hear they are based on battles from actual Japanese history Q: Will there be giant enemy crabs you can flip over and attack their weak points for massive damage? Yes, the demo areas we’ve played are probably harder than those titles, but since we don’t know anything about level, stats, or gear specifically with our demo characters, it might not apply universally to the final build. Q: How is the difficulty? Is it harder than Bloodborne or DS2? So while we’d love to provide more information on equipment load, iframes, rolling, and all that lovely Dark Souls jazz, it’s not anything we can provide right now. Q: Did you get a good look at the stats during your time with the game?Īctually, every time we’ve gotten hands-on with the title so far the inventory and stat screens have been unavailable. Q: Can I fulton the enemy to Mother Base? Probably, we’ve already seen specific dual-wielding weapons with their own special whirlwind battle arts. Q: Will it have more options for dual wielding? Q: Will Dark Souls III let us play with our friends directly or use the “dumb ring”?Įverything we spoke about the multiplayer and matchmaking indicates a return to sigils and summoning, so while it probably won’t be as difficult to deal with as Bloodborne’s bells, right now we’re guessing it’s going to be something like the ring to play with your friends.
The jury is still out on this one, but from what we’ve seen, the answer is – highly probable. Q: Can you create a character that only focuses on bows? Q: Does the game take place in the mind of a child? Dark Souls III will use Soul level for matching.
Once you learn the unique mechanics, you have a huge edge in the next title in the series you pick up, even before picking up a controller. I always feel like throwing this in on any Dark Souls difficulty discussion – your first Souls game is going to be your hardest almost as a rule. Note that everything we’ve played of Dark Souls III thus far puts in on par with the prior games at least in terms of difficulty, possibly even harder. Are they going to be a “crutch” to get through difficult areas and bosses? I doubt it, but they certainly appear to make those situations a little easier at this point. They definitely feel powerful, but it also seems like you could get through many enemies and encounters without them. Q: Do Battle Arts feel like they’ll be easily abused and make the game easier? Shields still seem incredibly useful, and are definitely a viable method of gameplay. While it’s definitely safe to say that several pages have been torn out from the Bloodborne book in regards to the speed of combat, it also feels firmly rooted in Dark Souls.
Q: Are shields still useful or did they take a page from Bloodborne? Today, we’re back to provide answers! While we certainly don’t have all the answers (you’ll have to ask Miyazaki!), hopefully we can provide some answers based on what we’ve seen, played, and discussed with the master himself about the game.
Yesterday you asked us a ton of questions about the upcoming From Software action-RPG.